| PART I INTRODUCTION |
| Chapter 1. Computers and Creativity |
| 1.1 Objectives |
| 1.2 Lateral Use of Computer Software Tools |
| 1.3 Reading List for Chapter 1 |
| Chapter 2. Hidden Words |
| 2.1 "Digits, Symbols, Pictures" |
| 2.2 Computers and Art |
| 2.3 Computer Graphics: Past and Present |
| 2.4 Computers: Past and Present |
| 2.5 The Human Brain vs. the Computer Brain |
| 2.5.1 The Human Brain |
| 2.5.2 Human Computers |
| 2.6 New Applications of Calculating: A Sampling and Digression |
| 2.7 One Final Word |
| 2.8 Reading List for Chapter 2 |
| PART II REPRESENTING NATURE |
| Chapter 3. Fourier Transforms (The Prisms of Science) |
| 3.1 Fourier Analysis: A Digression and Review |
| 3.2 Singing Computers |
| 3.3 "Bach, Beethoven, The Beatles" |
| 3.4 Breathing Proteins |
| 3.5 Cancer Genes (DNA Waveforms) |
| 3.6 Reading List for Chapter 3 |
| Chapter 4. Unusual Graphic Representations |
| 4.1 Acoustics |
| 4.2 New Ways of Displaying Data |
| 4.3 Snowflakes from Sound: Art and Science |
| 4.4 Medicine: Cardiology and SDPs |
| 4.5 Another Dot-Display Used in Molecular Biophysics |
| 4.6 Autocorrelation Cartoon-Faces for Speech |
| 4.7 Cartoon Faces in Education |
| 4.7.1 Cognitive Association of Coordinates with Facial Features |
| 4.7.2 Target-Pictures for Children |
| 4.7.3 Learning by Means of Analogy |
| 4.8 Educational Aid for the Presentation of Statistical Concepts |
| 4.9 Commercial and Military Air Traffic Control |
| 4.10 Faces and Cancer Genes |
| 4.11 Back to Acoustics: Phase Vectorgrams |
| 4.12 Fractal Characterization of Speech Waveform Graphs |
| 4.12.1 Scale Invariance |
| 4.12.2 Fractal Characterization of Speech |
| 4.12.3 Classification of Shapes |
| 4.12.4 Speech Fractal Dimension |
| 4.12.5 Catalog of Other Acoustic Sounds |
| 4.13 A Monte Carlo Approach to Fractal Dimension |
| 4.14 "Other Speech Graphics, Wigner Distributions, FM Synthesis" |
| 4.14.1 Wigner Distribution |
| 4.14.2 FM Synthesis of Speech |
| 4.15 Molecular Genetics: DNA Vectorgram |
| 4.15.1 Background |
| 4.15.2 DNA Vectorgram |
| 4.16 Reading List for Chapter 4 |
| Chapter 5. Image Processing of the Shroud of Turin |
| 5.1 Image Processing |
| 5.2 The Shroud |
| 5.3 A Sampling of Results of Past Scientific Examination |
| 5.4 Past Image Processing Studies |
| 5.5 Present Study |
| 5.6 Pseudo-Gray Transformation via Look-up Table (LUT) |
| 5.7 Processing via Pseudocolor LUT |
| 5.8 Reading List for Chapter 5 |
| Chapter 6. Physics: Charged Curves |
| 6.1 Recipe for Accelerating the Iterative Pr |
| 6.2 Reading List for Chapter 6 |
| Chapter 7. Summary of Part II |
| "PART III PATTERN, SYMMETRY, BEAUTY" |
| Chapter 8. Genesis Equations (or Biological Feedback Forms) |
| 8.1 Feedback |
| 8.2 "A Computer Program "Bug" |
| 8.3 Genesis Equations |
| 8.3.1 The Leeuwenhoek Program |
| 8.3.2 Brief Sampling of Past Work in Natural Object Creation |
| 8.3.3 Biological Forms Generated from Mathematical Feedback Loops |
| 8.3.4 The Habitation of Abstract Geometric Space |
| 8.3.5 Creation and Search in the Manifold Dimensions of Space |
| 8.4 Reading List for Chapter 8 |
| Chapter 9. More Beauty from Complex Variables |
| 9.1 Turbulent Complex Curls |
| 9.2 Transcendental Functions in the µ Plane |
| 9.2.1 "What is "cosh"?" |
| 9.2.2 Review of Some Definitions of Terms Used in This Chapter |
| 9.2.3 Graphics Gallery and Observations |
| 9.2.4 Recipes for Cosh Pictures |
| 9.2.5 Maps |
| 9.3 How to Design Textures Using Recursive Composite Functions |
| 9.3.1 Secrets and Tricks |
| 9.3.2 Chaos and Pattern |
| 9.3.3 Where Do We Go From Here? |
| 9.3.4 Recipe |
| 9.3.5 "Networks, Repeller-Towers" |
| 9.4 Reading List for Chapter 9 |
| Chapter 10. Mathematical Chaos |
| 10.1 What is Chaos? |
| 10.2 Pattern Formation and Chaos in Networks |
| 10.2.1 Networks |
| 10.2.2 Drawing the Network |
| 10.2.3 Some Examples |
| 10.2.4 Summary |
| 10.2.5 Recipes for Generating Networks |
| 10.2.6 Automatic Computer Generation of Networks |
| 10.3 "Graphics, Bifurcation, Order and Chaos" |
| 10.3.1 Recipe for Bifurcation Plot Generation |
| 10.4 Image Processing Techniques and Deterministic Chaos |
| 10.5 A Note on Rendering 3-D Strange Attractors |
| 10.5.1 Recipe |
| 10.6 Quaternion Images |
| 10.6.1 Quaternion Julia Sets |
| 10.7 A Note on Rendering Chaotic Repeller Distance-Towers |
| 10.8 Reading List for Chapter 10 |
| Chapter 11. Number Theory |
| 11.1 Introduction |
| 11.2 Exotic Symmetries from Large Pascal's Triangles |
| 11.2.1 Computation |
| 11.2.2 Nomenclature |
| 11.2.3 Gaskets |
| 11.2.4 Size Changes of Internal Triangles |
| 11.2.5 Symmetries |
| 11.2.6 Plotting a Complete PT |
| 11.2.7 Perfect Numbers |
| 11.2.8 Practical Importance |
| 11.2.9 Future Work |
| 11.3 Patterns in Hailstone (3n+1) Numbers |
| 11.4 Is There a Double Smoothly Undulating Integer? |
| 11.5 Reading List For Chapter 11 |
| Chapter 12. Synthesizing Nature |
| 12.1 Wild Monopodial Tendril Plant Growth |
| 12.1.1 Spirals in Nature |
| 12.1.2 Graphics Gallery of Plant |
| 12.1.3 Natural Growth |
| 12.1.4 Recipe for Picture Computation |
| 12.2 How to Design with Directed Random Walks |
| 12.2.1 Directed Random Walk |
| 12.2.2 The Algorithm |
| 12.2.3 Recipe for Transition Probability Plants |
| 12.3 "A Sampling of Spirals in Science, Nature, and Art" |
| 12.3.1 "Traditional Mathematical Spirals (Clothoid, Littus, et al.)" |
| 12.3.2 Spirals Made by Humans |
| 12.3.3 Strange Spirals |
| 12.3.4 Galaxies |
| 12.3.5 Seashells |
| 12.3.6 Fuzzy Spirals |
| 12.3.7 Spiral-Like Forms from Differential Equations |
| 12.3.8 Trigonometric Iteration (Bushy Spirals) |
| 12.3.9 Concluding Remarks on Spirals |
| 12.4 A Vacation on Mars |
| 12.5 Reading List for Chapter 12 |
| Chapter 13. Synthesizing Ornamental Textures |
| 13.1 Self-decorating Eggs |
| 13.1.1 The Algorithm |
| 13.1.2 Graphics Gallery |
| 13.1.3 Summary of Egg Tiling Patterns |
| 13.2 Self-Decorating Surfaces (Beauty from Noise) |
| 13.2.1 Recipe |
| 13.3 Biometric Art from Retinal Vascular Patterns |
| 13.4 Reading List for Chapter 13 |
| Chapter 14. Dynamical Systems |
| 14.1 Time-discrete Phase Plans Associated with a Cyclic System |
| 14.1.1 Recipe |
| 14.2 Cyles and Centers in Time-Discrete Dynamical Systems |
| 14.2.1 A Review of Some Definitions of Terms |
| 14.3 Reading List for Chapter 14 |
| Chapter 15. Numerical Approximation Methods |
| 15.1 Halley Maps for a Trigonometric and Rational Function |
| 15.1.1 Overrelaxation and Chaos |
| 15.1.2 Buridan's Ass |
| 15.2 "Beauty, Symmetry and Chaos in Chebyshev's Paradise" |
| 15.2.1 Chebyshev Rings |
| 15.3 Recipe for Chebyshev's Paradise |
| 15.4 Reading List for Chapter 15 |
| Chapter 16. Tesselation Automata Derived from a Single Defect |
| 16.1 Method and Observations |
| 16.1.1 TA Type 1 |
| 16.1.2 TA Type 2. Time Dependence of Rules |
| 16.1.3 TA Type 3. Contest Between Defects |
| 16.1.4 TA Type 4. Defects in a Centered Rectangular Lattice |
| 16.1.5 TA Type 5. Large Local Neighborhood |
| 16.2 Recipe for Tesselation Automata |
| 16.3 Reading List for Chapter 16 |
| Chapter 17. Summary of Part III and Conclusion of Book |
| Appendix A. Color Plates |
| Appendix B. Additional Recipes |
| B.1 Chaos from bits |
| B.2 Dynamical Systems |
| B.3 Cartoon Faces for Multidimensional Data Portrayal |
| B.4 Symmetrized Random-Dot Patterns |
| B.4.1 Recipe |
| B.4.2 Sqrt(r) Dot-Patterns |
| B.4.3 Cartoon Faces for Multidimensional Data Portrayal |
| B.5 Burnt Paper |
| B.6 Picturing Randomness with Truchet Tiles |
| B.7 Circles Which Kiss: A Note on Osculatory Pa |
| B.8 Markov Aggregation on a Sticky Circle |
| Appendix C. Suggestions for Future Experiments |
| Appendix D. Descriptions for Chapter Frontpiece Figures |
| References (General) |
| Recommended Reading |
| "Interesting and Unusual Newsletters, Distributors, Columns, Misc." |
| Recommended Journals |
| References by Topic and Section |
| Part I - Introduction |
| Part II - Representing Nature |
| "Part III - Pattern, Symmetry, and Beauty" |
| Additional Reading |
| Works of the Author |
| Glossary |
| Index |
| Credits |
| A Final Illustration of Chaos |
| Acknowledgements |
| About the Author |