| CHAPTER 1 An Introduction |
| 1.1 The Theory of Games |
| 1.2 The State of Control Variables |
| 1.3 Battle Games |
| 1.4 Games with Moving Craft |
| 1.5 Pursuit Games |
| 1.6 Games of Kind and Games of Degrees |
| 1.7 Strategies |
| 1.8 "Dogfights, Firing Games, Programming, and Athletics" |
| 1.9 Two Examples |
| 1.10 A Perspective on Precision |
| 1.11 A Perspective on Progress |
| 1.12 On Reading This Book |
| "CHAPTER 2 Definitions, Formulation, and Assumptions" |
| 2.1 The Kinematic Situation |
| 2.2 The Realistic and Reduced Space |
| 2.3 Termination of the Game |
| 2.4 The Payoff |
| 2.5 Games of Kind and Games of Degree |
| 2.6 Strategies |
| 2.7 Canonization of the Vectograms |
| 2.8 A Lemma on Circular Vectograms |
| CHAPTER 3 Discrete Differential Games |
| 3.1 Introduction |
| 3.2 The General Discrete Game |
| 3.3 Battles of Extinction |
| 3.4 Two Discrete Pursuit Games |
| 3.5 Quasi-Discrete Games |
| CHAPTER 4 The Basic Mathematics and the Solution Technique in the Small |
| 4.1 The Nature of a Solution |
| 4.2 The Main Equation |
| 4.3 Semipermeable Surfaces and a Second Derivation of the Main Equation |
| 4.4 The Verification Theorem |
| 4.5 The Path Equations |
| 4.6 The Retrogression Principle |
| 4.7 The Initial Conditions |
| CHAPTER 5 Mainly Examples: Transition Surfaces: Integral Constraints |
| 5.1 Transition Surfaces |
| 5.2 The Dolichobrachistochrone |
| 5.3 The Relationship to the Euler Equation |
| 5.4 The War of Attrition and Attack |
| 5.5 The Isotropic Rocket Pursuit Game |
| 5.6 An Optimal Program of Steel Production |
| 5.7 Integral Constraints |
| CHAPTER 6 Efferent of Dispersal Surfaces |
| 6.1 Singular Surfaces |
| 6.2 Dispersal Surfaces |
| 6.3 The Nature of Dispersal Surfaces |
| 6.4 The Question of the Perpetuated Dilemma |
| 6.5 The Construction of Dispersal Surfaces |
| 6.6 Further Examples |
| 6.7 The Geometric Method for Simple Pursuit Games of Kind |
| 6.8 Further Examples: The Football Players and the Cooperative Cutters |
| 6.9 The Existence of the Perpetuated Dilemma |
| 6.10 Various Problems |
| CHAPTER 7 Afferent or Universal Surfaces |
| 7.1 Introduction |
| 7.2 Universal Surfaces with Null Integrand |
| 7.3 "Universal Surfaces with Linear Vectograms, An Intuitive Purview" |
| 7.4 The Analytic Necessary Condition for a Linear Vectogram Type Universal Service |
| 7.5 The Workable Condition when n = 3 |
| 7.6 Why the Name Universal Surface? |
| 7.7 The Calculus of Variations View |
| 7.8 All Strategies Optimal |
| 7.9 The Workable Criterion when n = 4 |
| 7.10 A Test for a Void and a Further Necessary Condition for a Universal Service |
| 7.11 Test for a Transition Surface |
| 7.12 Further Discussion fo the Basic Nature of Universal Surfaces and Their Relation to the Euler Equation |
| 7.13 Restoration of the Totality of Control Variables |
| 7.14 Semiuniversal Surfaces |
| CHAPTER 8 Games of Kind |
| 8.1 Introduction |
| 8.2 The Barrier Concept |
| 8.3 The Construction of Semipermeable Surfaces |
| 8.4 Termination of Barriers |
| 8.5 Construction of the Barrier |
| 8.6 Some Brief Examples |
| 8.7 Possible Other Species of Barriers |
| 8.8 Fusion of Games of Kind and Degree |
| CHAPTER 9 Examples of Games of Kind |
| 9.1 The Homicidal Chauffeur Game |
| 9.1A Dogfighting a Highly Mobile Target |
| 9.2 The Game of Two Cars |
| 9.3 The Isotropic Rocket |
| 9.4 The Isotropic Rocket: The Envelope Barrier |
| 9.5 Two Remarkably Dissimilar Games in the Same Setting |
| 9.6 Extensions and Applications of the Deadline Game |
| 9.7 Further Games |
| 9.8 Application to Stability and Control |
| CHAPTER 10 Equivocal Surfaces and the Homicidal Chauffeur Game |
| 10.1 Introduction |
| 10.2 The Homicidal Chauffeur: Geometric Solution of the Game of Kind |
| 10.3 The Primary Solution of the Homicidal Chauffeur Game of Degree |
| 10.4 The Universal Curve and Its Tributaries |
| 10.5 Equivocal Surfaces |
| 10.6 An Example with an Equivocal Surface: Preliminaries |
| 10.7 An Example with an Equivocal Surface: Solution |
| 10.8 Discussion of Equivocal Surfaces |
| 10.9 The Equivocal Phenomenon in the Homicidal Chauffeur Game |
| 10.10 Appendix |
| CHAPTER 11 The Application to Warfare |
| 11.1 Game Theory and War |
| 11.2 The Available Techniques |
| 11.3 Types of Applications |
| 11.4 The Broader Problems of Combat |
| 11.5 Problems of Formulation |
| 11.6 The War of Attrition and Attack: A Study |
| 11.7 The Battle of Bunker Hill |
| 11.8 Some Pitfalls in Adapting Game Theory to Warfare |
| 11.9 War of Attrition and Attack: Second Version |
| CHAPTER 12 Toward a Theory with Incomplete Information |
| 12.1 Introduction |
| 12.2 A Speculative Purview |
| 12.3 Search Games with Immobile Hiders |
| 12.4 Search Games with Mobile Hiders |
| 12.5 The Importance of Approximations |
| 12.6 The Chancifying Method |
| APPENDIX |
| A1. A Hit Probability Payoff |
| A2. The Fixed Battery Pursuit Game |
| A3. Optimal Trajectories of Guided Missiles |
| A4. An Illustration from Control Theory |
| A5. The Bomber and Battery |
| REFERENCES |
| INDEX |