| PREFACE TO THE REVISED EDITION |
| PREFACE TO THE FIRST EDITION |
| CHAPTER 1. INTRODUCTION |
| Nature of the Subject |
| An Historical Theory |
| Lessons and Parallels |
| Sectarian Remarks on Method |
| Players and Persons |
| The Payoff |
| Strategies |
| The Game Matrix |
| Implicit Assumptions |
| The Criterion |
| Example 1. The Campers |
| CHAPTER 2. TWO - STRATEGY GAMES |
| PART 1: 2 X 2 Games |
| The Approach |
| Fluctuations |
| Saddle-points |
| Mixed Strategies |
| The Oddment |
| Rules for Finding Odds |
| Value of the Game |
| Scale Effects |
| Good Play vs. Poor |
| Example 2. The Hidden Object |
| Example 3. The Daiquiris |
| Example 4. The River Table |
| Example 5. The Attack-Defense Game |
| Example 6. The Music Hall Problem |
| Example 7. The Darkroom |
| Example 8. The Birthday |
| Example 9. The Huckster |
| Example 10. The Squad Car |
| Summary of 2 X 2 Methods |
| Exercises 1 |
| PART 2: 2 X m Games |
| Saddle-points |
| Dominance |
| Mixed Strategies |
| Graphical Solutions |
| Example 11. The Spellers |
| Example 12. The Sports Kit |
| Example 13. The Hi-Fi |
| Chance Devices |
| Summary of 2 X m Methods |
| Exercises 2 |
| CHAPTER 3. THREE - STRATEGY GAMES |
| PART 1: 3 X 3 Games |
| Morale-building Discourse |
| Saddle-points |
| Dominance |
| Value of the Game |
| Three Active Strategies |
| Games We Wish You'd Never Met |
| Example 14. Scissors-Paper-Stone |
| Example 15. The Coal Problem |
| Example 16. The Heir |
| Example 17. The Cattle Breeders' Separation |
| Example 18. The Date |
| Summary of 3 X 3 Methods |
| Exercises 3 |
| PART 2: 3 X m Games |
| Method of Solving |
| Example 19. The Bass and the Professor |
| Example 20. The Bedside Manner |
| Example 21. The Chessers |
| Summary of 3 X m Methods |
| Exercises 4 |
| CHAPTER 4. FOUR - STRATEGY GAMES AND LARGER ONES |
| Solution via Revelation |
| Saddle-points |
| Dominance |
| All-strategies-active |
| Example 22. The Secondhand Car |
| Example 23. The Silviculturists |
| Example 24. Color |
| Example 25. For Older Children |
| Example 26. The Process Server |
| Example 27. The Palm Game |
| Example 28. The Administrator's Dilemma |
| Example 29. The Colonel Blotto Problem |
| Example 30. Morra |
| Example 31. The Maze |
| Example 32. Merlin |
| Summary of 4 X m Methods |
| Exercises 5 |
| CHAPTER 5. MISCELLANY |
| Approximations |
| More on Dominance |
| Simple Solutions |
| Multiple Solutions |
| Exercise 6 |
| On Measurement |
| Qualitative Payoffs |
| Example 33. Portia |
| Example 34. The Lady or the Tiger |
| Games Played Only Once |
| Symmetric Games |
| Linear Programming |
| Example 35. The Diet |
| Non-zero-sum Games |
| Conclusion |
| CHAPTER 6. GENERAL METHOD OF SOLVING GAMES |
| First Example |
| Basic Solutions |
| Second Example |
| Summary of Pivot Method |
| How to Check the Work |
| Control Sums |
| APPENDIX |
| Table of Random Digits |
| Solutions to Exercises |
| INDEX |